Version 0.2 is released
I'm happy to announce that almost 9 months, ~350 commits and ~5000 lines later, SSC Version 0.2 is ready. Main focus for this update is on having a save/load system and technology research. This update also includes new graphics for ships, stars and asteroids. In game background got an upgrade. It's probably not that noticeable at first but it's certainly noticeable when it's not there.
Few words about gameplay. one game takes now about 30 minutes to an hour. With this update player has an option to select between 1 to 3 enemies. At the moment enemy count kind of reflects easy to hard mode which could be counted as accidental feature. At the start of a game, player only has ability to build 2 ships - basic ship for combat and crab for getting resources. Both ships are quite cheap and considering the amount of resources player starts with, there should not be a problem anymore with player getting stuck by not having any resource income. In order to build new ships like haulers or satellites, player has to research things from research tree.
So long story short. Following changelog shows some noticeable new features, fixes or tweaks.
Changelog [New]
- New Ship, star and asteroid graphics.
- New font because old one was not readable.
- New Ship called Crab. Replacement for Hauler in early game.
- New Research system to get better technology.
- Basic Save and load system ( No autosave nor save delete option this time :( ).
- Build menu overhaul - new design, planet based build queue and new key bind (shift left click to add 10 ships at once to build queue).
- New option to select between 1 to 3 enemies.
- New in game background.
- Rescaled UI and moved it to another camera.
[Fixes]
- Rebalanced combat.
- Limit the amount of Bombers player can have.
- Decreased the amount of resources Asteroid has by 50%.
- Fixed player interactions with ships. Ship states were not cleared up correctly and player command was most of times overwritten by ship automatic behaviour.
- Added new bugs.
- Interacting with minimap does not clear selected ships, but does unselect planet.
- Various internal fixes about data leaking from game to game or coroutines not stopped correctly.
Files
Get Spacey Space Conquers
Spacey Space Conquers
Status | In development |
Author | Vulglorious |
Genre | Strategy |
Tags | 2D, Real time strategy, Singleplayer, Space, Unity |
Languages | English |
More posts
- 0.4 World generation upgradeMay 01, 2023
- 0.4 progress updateFeb 04, 2023
- Released v0.3.2 bugfix versionNov 18, 2022
- 0.3 Quality of Life update releaseNov 12, 2022
- 0.3 progress updateAug 02, 2022
- 0.2.1 bug fix updateMay 29, 2022
- Technology upgrade approaching soonMay 08, 2022
- Development progress during January has been too slow?Jan 29, 2022
- Progress on version 0.2Nov 16, 2021
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