Version 0.1 is public


I'm happy to announce that Spacey Space Conquers version 0.1 is now public with quick hotfix of verson 0.1.1. It's a simple, unbalanced and not optimised version. There's available builds for Windows, OSX and Linux. For bug reports there's a Gitlab repository setup ( https://gitlab.com/spacey-space-conquers/spacey-space-conquers ).

This version  has 1 enemy player who mostly will stay on its own planet. It can conquer planets but it's targeting only player planet(s). There are 2 world sizes available - 256 and 512. Worlds are generated  randomly based on a seed. There's 2 types of resources - metal and fuel. Player is provided more than enough resources at the start of the game. There's 5 ships - Simple Craft, Hauler, Satellite, Fighter Jet and a Bomber. They have different attack, defence, health and shield attributes. Satellites are unable to move away from planet orbit. And Bomber is capable of conquering a planet. Haulers will be able to haul resources from asteroids to a planet. Game is over when either player has no planets left.

Long story short. It's not much but it has been a lot of work to get here. I'm glad that i got this project this far. Next version feature list is almost complete. I have more information about it during next few weeks.


Happy conquering!

Files

spacey-space-conquers-linux.zip 29 MB
Version 0.1.1 Aug 30, 2021
spacey-space-conquers-win.zip 29 MB
Version 0.1.1 Aug 30, 2021
spacey-space-conquers-osx.zip 39 MB
Version 0.1.1 Aug 30, 2021

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